Grow
Beyond.
Game design and development support for teams building what’s next. Ivy Moon Games works across level design, gameplay systems, rapid prototyping, and external development.
Game design.
Built to plug in.
Level & Mission Design
Blockout through iteration: layouts, pacing, player guidance, traversal, encounters, scripting, and polish.
Gameplay & Prototyping
Turning design intent into playable systems using Unity, Unreal, C#, Blueprints, and practical greybox tools.
Combat & Encounters
Enemy placement, encounter structure, difficulty tuning, spatial pressure, and player choice.
External Development
Hands-on support for a feature, level, prototype, vertical slice, or larger design need.
Experienced design.
Flexible support.
Deep design experience
Bring experienced design leadership into the part of the project that needs it, without adding another management layer.
Flexible engagement
Support can start with a level, feature, prototype, or vertical-slice chunk and scale with the needs of the project.
Production-minded
Design decisions are grounded in playable implementation, iteration, and the practical constraints of production.
Built to scale
Ivy Moon can bring trusted specialists together around the specific needs of a project.
Two decades of
making games.
Ivy Moon Games is led by Nick Gooch, a game designer and director with roughly two decades of experience across console, PC, VR, and mobile development.
Nick's career includes design work on projects and teams spanning Skylanders, Blankos Block Party, Drunkn Bar Fight, Defiance Uprising, and educational game development for ilmi World.
Need experienced
design support?
For project work, external development, collaboration, or a specific design skill, connect with Ivy Moon Games.
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