IN DEVELOPMENT
Environmental Combat Study
A playable level-design study focused on readable player guidance, spatial pacing, traversal, stealth, and dynamic combat repositioning.
Case study coming soon →Playable design work exploring level design, player guidance, spatial pacing, traversal, stealth, combat, and systemic gameplay.
A playable level-design study focused on readable player guidance, spatial pacing, traversal, stealth, and dynamic combat repositioning.
Case study coming soon →Exploring how core level-design principles translate when the camera moves behind the eyes.
Planned →Combat spaces, encounter flow, readability, and systemic gameplay from a top-down perspective.
Planned →