SELECTED WORK

Built around
the player.

Playable design work exploring level design, player guidance, spatial pacing, traversal, stealth, combat, and systemic gameplay.

02
FIRST-PERSON • LEVEL DESIGN

First-Person Study

Exploring how core level-design principles translate when the camera moves behind the eyes.

Planned →
03
TOP-DOWN • ARPG

ARPG Encounter Study

Combat spaces, encounter flow, readability, and systemic gameplay from a top-down perspective.

Planned →